// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" /** * Implements a simple LiveLink Multiuser module to register our own transaction filter. */ class FLiveLinkMultiUserModule : public IModuleInterface { public: //~ Begin IModuleInterface interface virtual void StartupModule() override; virtual void ShutdownModule() override; //~ End IModuleInterface interface };