// Copyright Epic Games, Inc. All Rights Reserved. #include "LiveLinkSequencerSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(LiveLinkSequencerSettings) FName ULiveLinkSequencerSettings::GetCategoryName() const { return TEXT("Plugins"); } #if WITH_EDITOR FText ULiveLinkSequencerSettings::GetSectionText() const { return NSLOCTEXT("LiveLinkSequenceEditorSettings", "LiveLinkSequenceEditorSettingsSection", "Live Link Sequence Editor"); } FName ULiveLinkSequencerSettings::GetSectionName() const { return TEXT("Live Link Sequence Editor"); } #endif