// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ChaosClothAsset/SkeletalMeshConverterClassProvider.h" #include "SkeletalMeshConverter.generated.h" UCLASS() class UClothAssetEditorSkeletalMeshConverter : public UClothAssetSkeletalMeshConverter { GENERATED_BODY() public: /** Build a skeletal mesh from the specified Cloth Asset. */ virtual bool ExportToSkeletalMesh(const class UChaosClothAssetBase& ClothAssetBase, class USkeletalMesh& SkeletalMesh) const override; };