// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosVDBuiltInExtensions : ModuleRules { public ChaosVDBuiltInExtensions(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "ChaosVD", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ChaosVDData", "ChaosVDRuntime", "Slate", "SlateCore", "ToolMenus", "UnrealEd", "EditorWidgets", "TraceServices" } ); SetupModulePhysicsSupport(Target); } }