// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonLaunchExtensions : ModuleRules { public CommonLaunchExtensions(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( [ "Core", "CoreUObject", "Json", "Slate", "SlateCore", "Sockets", "TraceLog", "ProjectLauncher", "DeveloperSettings" ]); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( [ "UnrealEd", "Engine" ]); } } }