// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CryptoKeysOpenSSL : ModuleRules { public CryptoKeysOpenSSL(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("CryptoKeys"); PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "OpenSSL" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL"); } }