// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetTypeActions_Base.h" #include "Engine/PreviewMeshCollection.h" class FAssetTypeActions_PreviewMeshCollection : public FAssetTypeActions_Base { public: // IAssetTypeActions Implementation virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_PreviewMeshCollection", "Preview Mesh Collection"); } virtual FColor GetTypeColor() const override { return FColor(190, 20, 70); } virtual UClass* GetSupportedClass() const override { return UPreviewMeshCollection::StaticClass(); } virtual uint32 GetCategories() override { return EAssetTypeCategories::Misc; } };