// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Toolkits/BaseToolkit.h" /** * Mode Toolkit for the Texture Align Tools */ class FTextureAlignMode : public FModeToolkit { public: /** IToolkit interface */ virtual FName GetToolkitFName() const override; virtual FText GetBaseToolkitName() const override; virtual class FEdMode* GetEditorMode() const override; private: };