// Copyright Epic Games, Inc. All Rights Reserved. #include "ConversationGraphNode_Requirement.h" #include "ConversationEditorColors.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ConversationGraphNode_Requirement) UConversationGraphNode_Requirement::UConversationGraphNode_Requirement(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bIsSubNode = true; } void UConversationGraphNode_Requirement::AllocateDefaultPins() { // No pins for requirements } FLinearColor UConversationGraphNode_Requirement::GetNodeBodyTintColor() const { return ConversationEditorColors::NodeBody::RequirementColor; }