// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ConversationGraphNode.h" #include "ConversationGraphNode_Task.generated.h" #define UE_API COMMONCONVERSATIONGRAPH_API class UGraphNodeContextMenuContext; class UToolMenu; class UEdGraph; class UEdGraphSchema; class FMenuBuilder; UCLASS(MinimalAPI) class UConversationGraphNode_Task : public UConversationGraphNode { GENERATED_UCLASS_BODY() UE_API virtual void AllocateDefaultPins() override; UE_API virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; UE_API virtual FLinearColor GetNodeBodyTintColor() const override; /** Gets a list of actions that can be done to this particular node */ UE_API virtual void GetNodeContextMenuActions(UToolMenu* Menu, UGraphNodeContextMenuContext* Context) const override; UE_API virtual void ApplyAddRequirementMenu(FMenuBuilder& MenuBuilder, UEdGraph* Graph); virtual bool CanPlaceBreakpoints() const override { return true; } }; #undef UE_API