// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DynamicWindImportData.h" #include "DynamicWindBlueprintLibrary.generated.h" class USkeletalMesh; class UStaticMesh; class UTexture2D; UCLASS() class UDynamicWindBlueprintLibrary : public UObject { GENERATED_BODY() UFUNCTION(BlueprintCallable, Category="DynamicWind") static bool ConvertPivotPainterTreeToSkeletalMesh( const UStaticMesh* TreeStaticMesh, UTexture2D* TreePivotPosTexture, int32 TreePivotUVIndex, USkeletalMesh* TargetSkeletalMesh, USkeleton* TargetSkeleton ); UFUNCTION(BlueprintCallable, Category="DynamicWind") static bool ImportDynamicWindSkeletalDataFromFile(USkeletalMesh* TargetSkeletalMesh); };