// Copyright Epic Games, Inc. All Rights Reserved. // Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StallLogSubsystem : ModuleRules { public StallLogSubsystem(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "CoreUObject", "Engine", "EditorSubsystem", "InputCore", "MessageLog", "SlateCore", "Slate", "ToolMenus", "WorkspaceMenuStructure" } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }