// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LearningAgentsTrainingEditor : ModuleRules { public LearningAgentsTrainingEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { }); PrivateIncludePaths.AddRange( new string[] { }); PublicDependencyModuleNames.AddRange( new string[] { "Core", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Learning", "LearningAgents", "LearningTraining", "LearningAgentsTraining", "Slate", "SlateCore", "EditorStyle", "PropertyEditor", "UnrealEd", "UMG" }); DynamicallyLoadedModuleNames.AddRange( new string[] { }); } }