// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MediaStreamEditor : ModuleRules { public MediaStreamEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "DesktopWidgets", "LevelSequence", "LevelSequenceEditor", "MediaAssets", "MediaCompositing", "MediaPlayerEditor", "MediaStream", "MediaUtils", "MovieScene", "Projects", "PropertyEditor", "Sequencer", "Slate", "SlateCore", "ToolMenus", "UnrealEd", } ); } }