// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshResizingEditorTools : ModuleRules { public MeshResizingEditorTools(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "GeometryCore", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DataflowCore", "DataflowEngine", "DataflowEditor", "DynamicMesh", "GeometryFramework", "InteractiveToolsFramework", "MeshModelingTools", "MeshResizingCore", "MeshResizingDataflowNodes", "ModelingComponents", "Slate", "SlateCore", } ); } }