// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NNERuntimeIREEShader : ModuleRules { public NNERuntimeIREEShader(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "Projects", "RenderCore", "RHI", } ); if (Target.Platform == UnrealTargetPlatform.Win64 && Target.Architecture != UnrealArch.Arm64) { PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_SHADER"); } else if (Target.Platform == UnrealTargetPlatform.Linux) { PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_SHADER"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicDefinitions.Add("WITH_NNE_RUNTIME_IREE_SHADER"); } } }