// Copyright Epic Games, Inc. All Rights Reserved. #include "NNERuntimeIREEShaderMetadataAllocations.h" #ifdef WITH_NNE_RUNTIME_IREE_SHADER FNNERuntimeIREEShaderParametersMetadataAllocations::~FNNERuntimeIREEShaderParametersMetadataAllocations() { } #endif // WITH_NNE_RUNTIME_IREE_SHADER