// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "NNEHlslShadersBase.h" #include "RenderGraphUtils.h" #include "ShaderParameterUtils.h" namespace UE::NNEHlslShaders::Internal { enum class EPadMode : uint8 { CONSTANT = 0, REFLECT, EDGE, MAX }; class FPadConstants { public: static const int32 MAX_NUM_DIMENSIONS{ 8 }; static const int32 NUM_GROUP_THREADS{ 256 }; }; class NNEHLSLSHADERS_API FPadCS : public FHlslShaderBase { DECLARE_GLOBAL_SHADER(FPadCS); SHADER_USE_PARAMETER_STRUCT(FPadCS, FHlslShaderBase) class FPadMode : SHADER_PERMUTATION_ENUM_CLASS("MODE", EPadMode); class FPadNumDimensions : SHADER_PERMUTATION_RANGE_INT("NUM_DIMENSIONS", 1, FPadConstants::MAX_NUM_DIMENSIONS); using FPermutationDomain = TShaderPermutationDomain; public: BEGIN_SHADER_PARAMETER_STRUCT(FParameters, ) SHADER_PARAMETER_RDG_BUFFER_SRV(Buffer, Input) SHADER_PARAMETER_RDG_BUFFER_UAV(RWBuffer, Output) SHADER_PARAMETER_ARRAY(FUintVector4, TensorInfo, [FPadConstants::MAX_NUM_DIMENSIONS]) SHADER_PARAMETER(float, Value) SHADER_PARAMETER(uint32, Num) SHADER_PARAMETER(uint32, ThreadCountX) END_SHADER_PARAMETER_STRUCT() static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters& InParameters, FShaderCompilerEnvironment& OutEnvironment); static void LexFromString(EPadMode& OutValue, const TCHAR* StringVal); }; } // UE::NNEHlslShaders::Internal