// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NNEHlslShaders : ModuleRules { public NNEHlslShaders( ReadOnlyTargetRules Target ) : base( Target ) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "Projects", "RenderCore", "RHI", "NNE" } ); } }