// Copyright Epic Games, Inc. All Rights Reserved. #include "PhysicsControlComponentVisualizer.h" #include "PhysicsControlComponent.h" //====================================================================================================================== void FPhysicsControlComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI) { if (const UPhysicsControlComponent* PCC = Cast(Component)) { PCC->DebugDraw(PDI); } }