// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/AssetUserData.h" #include "ProceduralVegetation.h" #include "ProceduralVegetationLink.generated.h" UCLASS(MinimalAPI) class UProceduralVegetationLink : public UAssetUserData { GENERATED_BODY() public: UPROPERTY(VisibleAnywhere, Category = Settings) TObjectPtr Source; };