// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "Containers/ContainersFwd.h" #include "Templates/SharedPointerFwd.h" class FPropertyPath; class UObject; struct FRemoteControlProperty; class FRemoteControlActorModifierBridgeModule : public IModuleInterface { public: //~ Begin IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; //~ End IModuleInterface private: bool ResolverActorModifierProperty(const TSharedRef& InProperty, TArray& InOutBoundObjects, TSharedPtr& OutPropertyPath); };