// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RemoteControlActorModifierBridge : ModuleRules { public RemoteControlActorModifierBridge(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ActorModifierCore", "Core", "CoreUObject", "OperatorStackEditor", "PropertyEditor", "PropertyAnimatorCore", "RemoteControl", "RemoteControlUI" } ); } }