// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RigLogicUAFUncookedOnly : ModuleRules { public RigLogicUAFUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "RigLogicModule", "UAF", "UAFAnimGraph", "RigLogicUAF", "UAFAnimGraphUncookedOnly", "Projects" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }