// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TechAudioToolsMetaSoundEditor : ModuleRules { public TechAudioToolsMetaSoundEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Blutility", "Core", "MetasoundEditor", "MetasoundEngine", "MetasoundFrontend", "ModelViewViewModel", "ModelViewViewModelEditor", "TechAudioTools", "TechAudioToolsMetaSound", "UnrealEd", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", } ); } }