// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ThumbnailRendering/TextureThumbnailRenderer.h" #include "WaterBodyBrushCacheContainerThumbnailRenderer.generated.h" UCLASS(MinimalAPI) class UWaterBodyBrushCacheContainerThumbnailRenderer : public UTextureThumbnailRenderer { GENERATED_UCLASS_BODY() //~ Begin UThumbnailRenderer Interface. virtual bool CanVisualizeAsset(UObject* Object) override; virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override; virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; //~ EndUThumbnailRenderer Interface. private: class UTextureRenderTarget2D* GetRenderTarget(UObject* Object) const; };