// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" class IDetailLayoutBuilder; /*----------------------------------------------------------------------------- FNiagaraEmitterDetails -----------------------------------------------------------------------------*/ class FNiagaraEmitterDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailLayout) override; }; // customization for scalability mode class FNiagaraEmitterScalabilityDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailLayout) override; };