// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class NiagaraNaniteShader : ModuleRules { public NiagaraNaniteShader(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Renderer", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "RenderCore", "VectorVM", "RHI", "Projects", "NiagaraCore", } ); } }