// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using System.Linq; namespace UnrealBuildTool.Rules { public class USDTests : ModuleRules { public USDTests(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UnrealUSDWrapper", "USDClasses", "USDSchemas", "USDStage", "USDUtilities", } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "UnrealEd", } ); } UnrealUSDWrapper.CheckAndSetupUsdSdk(Target, this); } } }