// Copyright 2022-2024 Mickael Daniel. All Rights Reserved. using UnrealBuildTool; public class BlueprintAttributesDeveloper : ModuleRules { public BlueprintAttributesDeveloper(ReadOnlyTargetRules Target) : base(Target) { ShortName = "GBADeveloper"; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "GameplayAbilities", "BlueprintAttributes", "Projects", "Slate", "SlateCore", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "UnrealEd", "BlueprintAttributesEditor", } ); } } }