Debug ARM64 Debug Win32 Release ARM64 Release Win32 Debug x64 Release x64 16.0 Win32Proj {1d6de99e-f5a2-4141-a13b-a0764f4f91ac} DecklinkAPI 10.0 StaticLibrary true v143 Unicode StaticLibrary false v143 true Unicode StaticLibrary true v143 Unicode StaticLibrary true v143 Unicode StaticLibrary false v143 true Unicode StaticLibrary false v143 true Unicode ..\..\..\Binaries\ThirdParty\Win64\ libBlackmagicLib libBlackmagicLib ..\..\..\Binaries\ThirdParty\Win64\arm64\ ..\..\..\Binaries\ThirdParty\Win64\ libBlackmagicLib libBlackmagicLib ..\..\..\Binaries\ThirdParty\Win64\arm64\ Level3 true WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions) true Use pch.h true Level3 true true true WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions) true Use pch.h true true true Level3 true _DEBUG;_LIB;%(PreprocessorDefinitions) true NotUsing true ..\Build\Include false cd ..\Build\Include del DecklinkAPI_i.c rmdir /s /q x64 Level3 true _DEBUG;_LIB;%(PreprocessorDefinitions) true NotUsing true ..\Build\Include false cd ..\Build\Include del DecklinkAPI_i.c rmdir /s /q ARM64 Level3 true true true NDEBUG;_LIB;%(PreprocessorDefinitions) true NotUsing false true true true ..\Build\Include false cd ..\Build\Include del DecklinkAPI_i.c rmdir /s /q x64 Level3 true true true NDEBUG;_LIB;%(PreprocessorDefinitions) true NotUsing false true true true ..\Build\Include false cd ..\Build\Include del DecklinkAPI_i.c rmdir /s /q ARM64