// Copyright Epic Games, Inc. All Rights Reserved. #include "PixelStreamingServersModule.h" FPixelStreamingServersModule& FPixelStreamingServersModule::Get() { return FModuleManager::LoadModuleChecked("PixelStreamingServers"); } void FPixelStreamingServersModule::StartupModule() { // Any startup logic require goes here. } IMPLEMENT_MODULE(FPixelStreamingServersModule, PixelStreamingServers)