// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class PixelStreaming2Editor : ModuleRules { public PixelStreaming2Editor(ReadOnlyTargetRules Target) : base(Target) { var EngineDir = Path.GetFullPath(Target.RelativeEnginePath); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "Projects", "RenderCore", "Renderer", "RHI", "PixelStreaming2RTC", "PixelStreaming2Settings", "Slate", "EngineSettings", "InputCore", "Json", "PixelCapture", "PixelStreaming2Servers", "HTTP", "Sockets", "ApplicationCore", "PixelStreaming2Input", "AVCodecsCore", "PixelStreaming2", "PixelStreaming2Core" }); PublicDependencyModuleNames.AddRange(new string[] { "SlateCore" }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "ToolMenus", "EditorStyle", "DesktopPlatform", "LevelEditor", "MainFrame" }); } if (Target.IsInPlatformGroup(UnrealPlatformGroup.Apple)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "MetalCPP"); } } } }