// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PixelStreaming2Input : ModuleRules { public PixelStreaming2Input(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "SlateCore", "Slate", "DeveloperSettings", "HeadMountedDisplay", "PixelStreaming2Settings" } ); PublicDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "InputCore", "InputDevice", "XRBase", "PixelStreaming2HMD" } ); } } }