// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class PixelStreaming2Settings : ModuleRules { public PixelStreaming2Settings(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "ApplicationCore", "Core", "CoreUObject", "DeveloperSettings", "Engine", "EngineSettings", "PixelStreaming2Core" }); PublicDependencyModuleNames.AddRange(new string[] { "AVCodecsCore", "EpicRtc", "Slate" }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd" }); } } } }