// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanAudioLiveLinkSourceCustomization.h" TSharedRef FMetaHumanAudioLiveLinkSourceCustomization::MakeInstance() { return MakeShared(); } void FMetaHumanAudioLiveLinkSourceCustomization::CustomizeDetails(IDetailLayoutBuilder& InDetailBuilder) { constexpr bool bIsVideo = false; Setup(InDetailBuilder, bIsVideo); }