// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MovieRenderPipelineSettings : ModuleRules { public MovieRenderPipelineSettings(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NonRealtimeAudioRenderer", "AudioMixer", "UMG", "Slate", "RenderCore", "RHI", "ApplicationCore" } ); PublicDependencyModuleNames.AddRange( new string[] { "SlateCore", "MovieScene", "MovieSceneTracks", "LevelSequence", "Engine", "MovieRenderPipelineCore", "OpenColorIO", } ); if (Target.bBuildEditor) { PublicDependencyModuleNames.Add("ConsoleVariablesEditor"); } } }