// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/SCompoundWidget.h" #define UE_API CUSTOMIZABLEOBJECTEDITOR_API struct FGeometry; class SCustomizableObjectSystemVersion : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SCustomizableObjectSystemVersion) {} SLATE_END_ARGS() /** */ UE_API void Construct( const FArguments& InArgs ); public: // SWidget interface UE_API void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override; private: }; #undef UE_API