// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeMesh.h" #define UE_API MUTABLETOOLS_API namespace UE::Mutable::Private { //! This node applies a geometric transform represented by a 4x4 matrix to a mesh //! \ingroup model class NodeMeshClipWithMesh : public NodeMesh { public: Ptr Source; Ptr ClipMesh; public: // Node interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ inline ~NodeMeshClipWithMesh() {} private: static UE_API FNodeType StaticType; }; } #undef UE_API