// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuT/NodeRange.h" #include "MuT/NodeScalar.h" #include "Containers/UnrealString.h" #define UE_API MUTABLETOOLS_API namespace UE::Mutable::Private { // Forward definitions class NodeScalar; class NodeRangeFromScalar : public NodeRange { public: Ptr Size; FString Name; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeRangeFromScalar() {} private: static UE_API FNodeType StaticType; }; } #undef UE_API