// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/RefCounted.h" #include "MuT/Node.h" #include "MuT/NodeRange.h" #include "MuT/NodeScalar.h" #define UE_API MUTABLETOOLS_API namespace UE::Mutable::Private { /** Node that defines a scalar model parameter to be selected from a set of named values. */ class NodeScalarEnumParameter : public NodeScalar { public: FString Name; FString UID; int32 DefaultValue = 0; struct FOption { FString Name; float Value = 0.0f; }; TArray Options; TArray> Ranges; public: // Node Interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ ~NodeScalarEnumParameter() {} private: static UE_API FNodeType StaticType; }; } #undef UE_API