// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/PlatformMath.h" #include "MuR/Image.h" #include "MuR/Operations.h" #include "MuR/Ptr.h" #include "MuT/AST.h" namespace UE::Mutable::Private { struct FProgram; class ASTOpImageMakeGrowMap final : public ASTOp { public: ASTChild Mask; uint32 Border = 0; public: ASTOpImageMakeGrowMap(); ASTOpImageMakeGrowMap(const ASTOpImageMakeGrowMap&) = delete; ~ASTOpImageMakeGrowMap(); virtual EOpType GetOpType() const override { return EOpType::IM_MAKEGROWMAP; } virtual uint64 Hash() const override; virtual bool IsEqual(const ASTOp& otherUntyped) const override; virtual Ptr Clone(MapChildFuncRef mapChild) const override; virtual void ForEachChild(const TFunctionRef) override; virtual void Link(FProgram& program, FLinkerOptions* Options) override; virtual Ptr OptimiseSink(const FModelOptimizationOptions& options, FOptimizeSinkContext& context) const override; virtual FImageDesc GetImageDesc(bool returnBestOption, FGetImageDescContext* context) const override; virtual void GetLayoutBlockSize(int* pBlockX, int* pBlockY) override; virtual bool IsImagePlainConstant(FVector4f& colour) const override; virtual Ptr GetImageSizeExpression() const override; virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override; }; }