// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ClassTemplateEditorSubsystem.h" #include "PCGClassTemplate.generated.h" UCLASS(Hidden) class UPCGNativeSettingsClassTemplate : public UPluginClassTemplate { GENERATED_UCLASS_BODY() protected: virtual FString GetFilename() const override; }; UCLASS(Hidden) class UPCGNativeNodeClassTemplate : public UPluginClassTemplate { GENERATED_UCLASS_BODY() protected: virtual FString GetFilename() const override; };