// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PCGDataVisualization.h" #define UE_API PCGEDITOR_API class UPCGData; class IPCGParamDataVisualization : public IPCGDataVisualization { public: virtual void ExecuteDebugDisplay(FPCGContext* Context, const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data, AActor* TargetActor) const { /* Do nothing. */ } UE_API virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override; }; #undef UE_API