// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given GeometryCache */ #pragma once #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "GeometryCacheThumbnailRenderer.generated.h" enum class EThumbnailRenderFrequency : uint8; class FCanvas; class FGeometryCacheThumbnailScene; class FRenderTarget; UCLASS(config = Editor, MinimalAPI) class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() // Begin UThumbnailRenderer Object virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object // Begin UObject implementation virtual void BeginDestroy() override; // End UObject implementation private: FGeometryCacheThumbnailScene* ThumbnailScene; public: virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override; };