// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class HairStrandsDeformer : ModuleRules { public HairStrandsDeformer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "NiagaraCore", "Niagara", "RenderCore", "Renderer", "RHI", "ComputeFramework", "OptimusCore", "HairStrandsCore", "HairStrandsSolver", "Chaos", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Shaders", }); PrivateIncludePaths.AddRange( new string[] { Path.Combine(EngineDirectory,"Source/Runtime/Renderer/Private"), } ); } } }