// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HarmonixMidiEditor : ModuleRules { public HarmonixMidiEditor(ReadOnlyTargetRules Target) : base(Target) { //OptimizeCode = CodeOptimization.Never; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "PropertyEditor", "GraphEditor", "EditorStyle", "Settings", "BlueprintGraph", "EditorFramework" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", "HarmonixMidi", "AssetDefinition", "DetailCustomizations", "InputCore", "ContentBrowser", "AssetTools", "ToolMenus", } ); } }