// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Guid.h" // Custom serialization version for UDisplayClusterICVFXCameraComponent struct FDisplayClusterICVFXCameraCustomVersion { enum Type { // Before any version changes were made BeforeCustomVersionWasAdded = 0, UpdateChromakeyConfig = 1, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number const static FGuid GUID; private: FDisplayClusterICVFXCameraCustomVersion() {} };