// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" struct FDisplayClusterProjectionCameraPolicySettings { float FOVMultiplier = 1; // Rotate incamera frustum on this value to fix broken lens on physic camera FRotator FrustumRotation = FRotator::ZeroRotator; // Move incamera frustum on this value to fix broken lens on physic camera FVector FrustumOffset = FVector::ZeroVector; // Off-axis / off-center projection offset as proportion of screen dimensions FVector2D OffCenterProjectionOffset = FVector2D::ZeroVector; // When enabled, ignore all next updates, until null cam ref not assigned (UE-137222) bool bCameraOverrideDefaults = false; // Allow to use camera postprocess bool bUseCameraPostprocess = true; };