// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheCamera : ModuleRules { public AvalancheCamera(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "ActorModifierCore", "AvalancheTransition", "Core", "StateTreeModule", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", } ); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange(new string[] { "SlateCore", }); } } }